Richard Garriott, the legendary creator of the Ultima series, has taken a bold step forward after notifying Electronic Arts (EA) of his intent to reclaim the rights to his earlier games starting in 2027. This move, made possible by a quirky U.S. copyright law that allows creators to reclaim their work after 35 years, has opened a new chapter for Ultima.
The legal maneuver became public knowledge in June 2026, although Garriott had privately informed EA of his intentions months earlier. While EA retains the trademark for the Ultima name, Garriott has only initiated the termination process under the 35-year rule, which will take effect in 2027. This development could pave the way for new re-releases or even fresh installments in a series that helped define the RPG genre. The potential for a revival of Ultima is particularly exciting for longtime fans who remember the series' impact on gaming culture, from its innovative use of an open world to its in-depth storytelling that set a precedent for future RPGs.
Garriott's journey in the gaming industry is storied and complex. After selling Origin Systems to EA, he witnessed several Ultima projects being canceled, eventually leading to his departure from the company. The series hasn't seen a new mainline entry since 1999, when Ultima IX: Ascension was released, marking the end of an era for the franchise. Garriott has often expressed frustration with EA's handling of his beloved creation, noting that repeated attempts to revive the series were met with initial interest that ultimately fizzled out. This frustration was compounded by the closure of Origin Systems in 2004, a studio that Garriott had nurtured into a powerhouse of innovation and creativity.
Copyright Law's Impact on Gaming
In a broader context, Garriott's move could inspire other creators to reclaim their classic IPs, potentially signaling a renaissance for nostalgic franchises. The Ultima series itself has been influential in shaping the RPG landscape, introducing innovations like the term "avatar" for a player's in-game character and pioneering the MMORPG genre with Ultima Online in 1997. Garriott's influence was further acknowledged in 2006 when he was inducted into the Hall of Fame of the Academy of Interactive Arts and Sciences. With Garriott's return to the helm, discussions are reigniting about the role of classic RPGs in modern gaming culture, as players and developers alike look to the past for inspiration.
This development also underscores the power of copyright laws in the gaming industry, highlighting how Section 203 of the U.S. copyright law can empower creators to regain control of their intellectual property. While Garriott's past projects have been met with varying degrees of success—such as the mixed reception of Shroud of the Avatar: Forsaken Virtues in 2018 and the controversial NFT-based MMO Iron & Magic announced in 2022—his influence remains significant. Garriott's ambition and willingness to experiment, despite occasional setbacks, demonstrate his enduring commitment to pushing the boundaries of game design.
Garriott's plan to reclaim Ultima rights is a thrilling prospect for fans eager to see the series revived under its original visionary. Whether this will lead to a successful revival or another challenging venture remains to be seen. However, the passion and creativity Garriott brings to his projects suggest that Ultima's future could be as groundbreaking as its past. As the gaming community watches closely, the next chapter of Ultima may well redefine the RPG genre once more, just as it did decades ago.
